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41. True Invulnerability fields - in Player Features and Ideas Discussion [original thread]
Make Invulnerability Fields into true invulnerability mods. New Invuln field makes all shield , armor and hull resists 99%. Only one can be fitted per ship. Has an activation duration of 120 seconds. Gives shield armor hull bonuses only for a sh...
- by Random Caldari - at 2007.05.22 12:31:00
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42. Name of the bomb launcher - in Test Server Feedback [original thread]
Bomb Laying Ordanance Ballista Pro Wreaking Non Attenuated Group Exterminator
- by Random Caldari - at 2007.05.22 10:35:00
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43. New faction missiles already overpowered, and not even in the game yet - in Test Server Feedback [original thread]
Caldari have been waiting forever for faction ammo and you would have it nerfed before its even here ? If Hybrid/Proj/Laser all get 20% extra damage then so should missiles/torps You say long range hybrid ammo is useless , buts thats only in you...
- by Random Caldari - at 2007.05.18 10:02:00
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44. [PC] Thon modified invunribility field/smart bomb - in Price Checks [original thread]
2.5B Thons Inv 300-500M Smarty. My price knowledge is a bit outdatted , these may fetch more nowadays with the glut of woot BPO cash floating around
- by Random Caldari - at 2007.04.30 11:57:00
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45. WTS: Phoenix Dread 1.85bn - in Sell Orders [original thread]
I also had this problem when selling a Phoenix on contract. A search on exact item will fail ( bugged ). Search by using the drop downs. ships then dreadnoughts seems to work though.
- by Random Caldari - at 2007.04.25 10:08:00
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46. Skillpoint Boost - in Player Features and Ideas Discussion [original thread]
Nice Idea. /me votes this is best Idea on these forums for quite a while. I lost count of the number of times I have been hanging around for days to get something done and the only thing stopping me is the unalterable time sink up to a particular...
- by Random Caldari - at 2007.04.20 12:02:00
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47. PLEX FARMERS - in Player Features and Ideas Discussion [original thread]
A global criminal flag for remote repping a rat should be the order of the day. You get a criminal flag for remote repping a Criminally flagged player so why not a criminal npc.
- by Random Caldari - at 2007.04.18 11:38:00
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48. Remote Resistance Modifiers - in Player Features and Ideas Discussion [original thread]
How about Remote Shield/Armor resistance modifiers. How about Remote Sig/Radius Obsucurer. High slot like there cap transfer/shield transfer/armor transfer counterparts Would be nice modules to have for escort ships protecting a freighter. Or a m...
- by Random Caldari - at 2007.04.18 11:08:00
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49. Anticloaked ships weapons - in Player Features and Ideas Discussion [original thread]
Edited by: Random Caldari on 18/04/2007 10:36:56 Thanks annab Originally by: annab Flying thought large gate camps voids the warranty on underware. TechII Y-Fronts FTW
- by Random Caldari - at 2007.04.18 10:38:00
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50. Remove agent quality - in Player Features and Ideas Discussion [original thread]
/Signed Agent Quality is a cause of system blobage. Moving the agents around ever other patch only moves the ploblem to a new system.
- by Random Caldari - at 2007.04.18 10:29:00
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51. Tax the noob corps - in Player Features and Ideas Discussion [original thread]
Maybe the OP should move to North Koreo for a year to see what its like to live in a society where people are forced to live in a way that someone else things is good for them. I pay my subs to play the game and have fun. What the hell its got to...
- by Random Caldari - at 2007.04.18 10:09:00
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52. Anticloaked ships weapons - in Player Features and Ideas Discussion [original thread]
Just got a Question. What happens if a covert-ops ship appears inside a large warp bubble after jumping through a gate. Is it possible for the co-vert ops ship to cloak as it moves out of the bubble ? or does the field of the warp bubble prevent...
- by Random Caldari - at 2007.04.18 09:47:00
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53. Messed up warp tunnels - in Test Server Feedback [original thread]
Bug caused if you have map open or are closing or open map when you jump between systems. Pressing the reset camera button fixes iirc.
- by Random Caldari - at 2007.04.18 09:27:00
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54. The test server, supercapital building and the new mirror - in Test Server Feedback [original thread]
Would it be possible to undock from a station in a mothership/titan if they were seeded on the market. For peops who just wanna test out a ship its a lot of hassle to go to to have to build it first on a test server.
- by Random Caldari - at 2007.04.17 11:17:00
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55. Why elitistsÆ have an edge. Period. - in EVE General Discussion [original thread]
You sound like you are in need of some QF luvvin. Eases the pain of ship fitting. Quickfit
- by Random Caldari - at 2007.04.11 10:48:00
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56. Anchoring Containers, Too much clutter? - in Player Features and Ideas Discussion [original thread]
The devs will have to do something about it sooner or later. It is an issue already imo. Imagine in 10 years time if no change is made. You wont be able to see the roids for can clutter. On the subject of advertisments. How many people actually...
- by Random Caldari - at 2007.04.04 12:28:00
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57. Anchoring Containers, Too much clutter? - in Player Features and Ideas Discussion [original thread]
Give cans a maximum anchored duration of 30 days. After 30 days the cans become freefloating because they lose there anchor. Freefloating cans should be scoopable by anyone.
- by Random Caldari - at 2007.04.03 12:58:00
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58. Eve Down Time Down Under - in EVE General Discussion [original thread]
Here's a radical Idea. Why not design the software so that it can run for more than 24 hours. looking at uptime on some of our servers I see numbers like 2.5 years hehe , ok so maybe our stuff isnt so advanced , but 95% availablity truly sucks ...
- by Random Caldari - at 2007.04.03 12:02:00
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59. Radical change - idea to fix system (Jita) lag - in Player Features and Ideas Discussion [original thread]
Edited by: Random Caldari on 02/04/2007 12:20:31 I think the solution to Jita would be to design the game in such a way that prevent the need for the market hub in the first place. One of the main causes of Jita Blobage has been the design ...
- by Random Caldari - at 2007.04.02 12:22:00
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60. Gravity Capacitor Upgrade II - in Test Server Feedback [original thread]
Tech II saves a slot for the same amount of boost 40% , correct ? You could fit a Tech II Gravity and a Tech I CCC for example.
- by Random Caldari - at 2007.04.02 11:56:00
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